Witch's Gamble (The Witches of Vegas Book) YA Paranormal, Urban Fantasy by Mark Rosendorf ➱ Release Tour with Giveaway
Witch's Gamble
The Witches of Vegas Book 3
by Mark Rosendorf
Genre: YA Paranormal, Urban Fantasy
It's been nearly two hundred years since Isis, Zack, and The Witches of Vegas saved New Salem from the Wiccan vampire, Valeria. Now, Isis is a vampire and the most powerful witch in the world. Zack is also a vampire, and the president of New Salem. They thought the threat was long behind them. But Valeria escaped into the past where she set history on a horrific path.
Now, everything has changed around Isis. New Salem is destroyed, Valeria is queen of Earth, and no one has heard of Zack. To save reality, Isis must travel through time, reliving events from a history she barely recognizes, and find a way to set reality back on course. Not that she has any idea how to do that, or how to avoid the all-powerful Valeria in the process.
Isis will face challenges she can't possibly overcome, yet she must, or every single life from the past, present, and future is doomed.
Journey To New Salem
The Witches of Vegas Book 2
The Witches of Vegas are back, and their lives will never be the same again.
A year has passed since The Witches of Vegas saved the city from the evil Wiccan vampire, Valeria. Since then, the show has hit an all-time high. So has the romance between teen witch Isis Rivera and teenage magician, Zack Galloway.
Things couldn't be any better for them until Isis develops seizures that cause her power to spiral out of control. Fires and earthquakes are just the beginning of the chaos caused by the misfired witchcraft. Unable to find a cure, Isis' family journeys to New Salem, a fabled village of witches which may or may not even exist. Meanwhile, Zack ends up face to face with the only being who may have a cure...Valeria. But does he dare pay her price?
The Witches of Vegas
The Witches of Vegas Book 1
Where can Witches and their vampire mentor practice their powers without being discovered or persecuted?
By using their magic, the Witches of Vegas become the number one act performing on the Las Vegas Strip—a great achievement for them, but not so much for the magicians—who can't possibly keep pace.
Isis Rivera is the adopted fifteen-year old daughter of The Witches of Vegas. Zack Galloway is the teenage nephew and assistant to the last magician left in the city. Although they should be rivals, when Valeria, a four-hundred-year-old witch with a long-seeded grudge against humanity arrives in Sin-City, both teens act to bring their families together to stop the evil hag in her tracks.
But can the combined witches' powers and the ingenuity of the magicians be enough to stop Valeria from taking over the city and possibly the world?
Mark Rosendorf 's writing is based on the personalities and experiences he has come across throughout his life, coupled with his own wild "if only I could do that" imagination. He is the author of the young adult series, The Witches of Vegas. He is also credited with The Rasner Effect series, a suspense/thriller trilogy published between 2009 and 2012.
Born November, 25th, 1974, and raised in Queens New York, Mark holds a Master's Degree from Long Island University's Human Development and Leadership program. He is a licensed Guidance Counselor for the New York City Department of Education's special education district. He began his counseling career in September, 2001. Prior to that, he worked in the hotel industry.
Mark has also moonlighted as a professional magician. Today, he teaches magic and Illusion to his students in order to teach teamwork while developing their confidence.
Having accomplished his goals of becoming an author, Mark decided on an early retirement from writing. Then, one night, at two a.m., a new and unique story shot into Mark's brain like a lightning bolt, screaming for him to write it. Mark found himself spending several nights taking notes on the characters and their stories. That is how The Witches of Vegas was born.
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Follow the tour HERE for special content and a giveaway!
$15 Amazon gift card,
Print copy of Witch's Gamble (US only),
ebook copy of Witch's Gamble (WW)
-1 winner each
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